Move with confidence. Read the map. Know what your team is fighting for.
Game events
Objectives, resources and stages of a standard match. Learn what happens on the map, what you can earn and how to prepare.
Times are measured from the start of a standard match. Rules can change with patches; check the minimap and in-game announcements for each objective’s arrival and current state.
When it happens: From minute 10, then on a five-minute schedule
Carry the Urn from one side lane to the other. Its delivery point is marked on the map. The Urn and Rift are independent objectives; a delivery does not trigger a Rift.
What you gain
Souls for the delivery and permanent buffs for the courier. Delivery releases soul orbs that allies can secure and enemies can deny.
How to approach it
Check the route and enemy positions first. Escort the courier and cover the delivery. Carrying it for too long reduces its value; the next appearance also depends on the previous Urn’s state.
When it happens: Periodically, with a variable arrival time and advance warning
A capture zone appears on a side-lane bridge. Teams contest the area; an in-world effect and a global announcement warn of its location and arrival.
What you gain
Team souls and a wave of empowered Rift Troopers in that lane. Rewards and capture conditions account for a team’s net-worth deficit.
How to approach it
Spend your souls, push the nearby lane and control the approaches before it arrives. Use the empowered wave to pressure the lane afterwards. Follow the announcement rather than expecting a single exact spawn minute.
When it happens: Available from match start; returns after being killed
A powerful neutral boss beneath the middle lane. To damage it, stand inside its arena and break through its regenerating shield.
What you gain
Souls and permanent buffs for the killing team, plus a Rejuvenator crystal. The crystal must still be claimed separately.
How to approach it
Start when your team has enough damage and controls the entrances. Save some crowd control for enemies contesting the crystal. Check the in-game timer for its next appearance.
When it happens: After the Mid-Boss dies; the buff has a limited duration
A crystal descends into the arena. Once it can be claimed, heavy melee hits grant Rejuvenation Credits to the attacker’s team. Enemies can claim them too.
What you gain
Shared team credits that revive eligible allies where they died. Each hero can use Rejuvenation once; both the credit supply and duration are limited.
How to approach it
Assign one player to claim while others guard the entrances and stop steals. Cover an ally’s return location in the next fight; a credit does not make that location safe.
When it happens: From minute 8; return after the entire camp is cleared
The most dangerous regular camps. Clearing them early takes a meaningful amount of time and health.
What you gain
A larger supply of Haunted Souls.
How to approach it
Compare the clear time with the next team objective. Take a large camp when you have enough damage and map information to finish without being trapped.
When it happens: From minute 5, then every 5 minutes
Temporary powerups appear on bridges. There are four types: Gun, Casting, Movement and Survival. Their minimap icons show the type.
What you gain
Gun improves firing and ammunition; Casting improves spirit and cooldowns; Movement improves mobility and stamina; Survival improves health and regeneration.
How to approach it
Claim a powerup with a heavy melee hit and use it before an important objective. Watch its HUD duration: the buff is temporary and is lost on death.
When it happens: From minute 8; standalone machines return 5 minutes after being broken
A machine that pays souls when hit with melee attacks, but retaliates before its final phase. It ends with a timing minigame using its lights.
What you gain
Souls for hits and completion. Hitting the jackpot window grants permanent buffs; a heavy melee jackpot gives more than a light one.
How to approach it
Keep enough health and watch the lights: the final rhythm varies. A machine in a hybrid camp also needs the neighbouring Haunts cleared before the location can return.
When it happens: When a hero dies carrying enough Haunted Souls
Souls from neutral sources gradually become secured. If a hero dies sooner, a large enough remaining amount drops on the ground as a bag marked on the map.
What you gain
A player from either team can claim the bag’s contents with a heavy melee hit.
How to approach it
Check for bags after a skirmish, once it is safe. Avoid needless risks while carrying many Haunted Souls: dying can hand your farm to the enemy.
When it happens: The next defensive layer after the lane Guardian
A Walker protects the approach to the base. Its attacks and defences make a solo siege without a wave risky.
What you gain
Team souls and an extra item slot for each enemy Walker destroyed.
How to approach it
Bring allied troopers and use a window when enemies are dead or occupied elsewhere. After destroying it, review purchases using the newly unlocked slot.